It is analysis and criticism of art after all. I hope the result is insightful, informative, and enjoyable to read, or at least interesting to look at. Nonetheless, it is my love letter to the world and style of old Runescape, and therefore I have indulged without shame. Feel free to look at the maze from the outside, but to solve the maze you must start from the entrance. In my attempts for a thorough, complete, and balanced analysis of both the aesthetics and difficulties surrounding them, the result has come out rather lengthy. The compass (top left) points towards the exit, and the colors are brighter there. Therefore, the goal should be to select the features that best represent the overall, dominating style of the game back then, and to use that as a basis for consistently-styled future content. As a result, you don’t have to believe that everything from before August 2007 is, by default, Old School in style. No matter which era you base your standards on, there will be cases in that same time frame where previous standards were thrown out. Even back in early RS2 there was a mix of styles and therefore many inconsistencies. Simultaneously and ironically, one of the most important messages above is also that the Old School style can be hard to pin down. In the above post, I deal with the main features that distinguish many modern artistic trends with the classic, stylized Runescape look a lack of texture, preference of Flat Lighting over Gradient Lighting, overdosing on unnatural colours, over-exaggerated proportions, and a loss of interactivity being the primary criticisms. Rarely is it the case where I dislike the new models and environments in themselves, but rather how they sometimes clash with most of the rest of Runescape. And yet, at certain times and with certain updates, I feel like there’s a lot more stumbling in the dark going on, and these good cases are just catching lightning in a bottle without knowing how the lightning even got there. I like a lot of what the OSRS Art Devs put out and it’s a great improvement to the jarring stuff we’d see 5 years ago. I’ve been letting the topic of Runescape’s art style stew for a while.
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